Issue with Particle System + Curved World Shader

I am using a curved world shader for an infinite runner game. I place items along the path and the shader makes them appear to adhere to the curved surface.

I want some of these objects to display a particle effect. However the Particle system seems to ignore the shader. Any suggestions on what to do to here to make the particle system effects stay connected to the items placed on the curved world path?

There is a Curved World thread ► Curved World ◄ you would get more responses there. But assigning the particle material to the Vacuum shader should do the trick.

Just to add to the above answer by WinterT, if you are deforming your track or world with a curved world shader, then you pretty much have to apply similar defomation to each and every component that you have in your game world (i.e. particles, characters, items and whatever you might have.) What the shader does is that it just moves the object’s vertices to different position, creating an illusion of a curved world, but it does not somehow magically bend your game world.