Hello,
I have an issue with the transparency of particles. In the Editor, everything works as I want, meaning my particles are transparent around the edges, and it also works in Play to Device. However, in the build, I have a strange behavior where my transparency is replaced by white.
I should mention that I am currently using BakeToMesh but I also tried ReplicateProperties, ensuring that only compatible parameters are set in my ParticleSystem.
I have attached several screenshots. If anyone can help me, I would be very grateful.