Hi all,
There is currently no way to move a rigidbody with collider in Physics2D. There’s no .move function like in physics - let’s say for example you need to correct the position or tweak the physics?
- has a rigidbody (shouldn’t even be static!)
So how do we get around this lack of functionality? It’s a bit ridiculous being unable to set the position of an object with valid Rigidbody2D.