Issue with Physics2D - static collider.move delayed cost - but no static colliders!

Hi all,

There is currently no way to move a rigidbody with collider in Physics2D. There’s no .move function like in physics - let’s say for example you need to correct the position or tweak the physics?

  • has a rigidbody (shouldn’t even be static!)

So how do we get around this lack of functionality? It’s a bit ridiculous being unable to set the position of an object with valid Rigidbody2D.

Please provide more detail about your situation. I don’t understand what you’re trying to say.