I feel like I’m loosing my mind. I hope someone can explain to me why this isn’t working. I’m trying to create a shader similar to this one.
The shader itself works fine. But I’m trying to update the polar coordinates center with the player position on a grid using a Vector2 node and a Divide node to get the float value. If I use a Vector2 node and change the values the center moves in the polar coordinate node just as expected and the shader in the editor updates accordingly. But, if I use a Vector2 property and change the values the center will move but the shader won’t update in the editor. Can someone explain why this is happening?