I’ve been trying to add some shadows to my game, unfortunatly, one object has an issue casting realtime shadows on itself.
The 3D object is a turret made on Blender. At first the roof was made with planes, so I first thought that the issue was due to the fact that theses faces are rendered only on one side, so I added a thickness to the roof but nothing changed.
Here is a picture :
I hope that somebody knows what’s going on here