I’m trying to write an EditorWindow that works similar to the GameView. I’ve run into an issue where calling EditorGUIUtility.RenderGameViewCameras renders the game at the same size the real GameView renders at. Regardless of the values I pass in, it still seems to be controlled by the GameView. I’m trying to render the game at a different size. Is there a way to accomplish this?
Does anyone know a different way to accomplish this? I tried doing a ReadPixels, but you can’t give it a Rect outside the bounds of the EditorWindow.