Issue with rendering alpha channel

Hi we have an issue with rendering alpha in texture when you look at it from some angle, sometimes the corners of the texture rendered well, sometimes not, I would assume this because of other texture is rendered behind Here is the Video with issue.

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I’m not entirely sure what the issue is, but there’s a good chance that it’s related to sorting. You might try using the VisionOS Sorting Group component to enforce a specific sort order, particularly if you’re using MeshRenderers (or combining CanvasRenderers and SpriteRenderers).

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Ok thanks will try this, we are using Canvas but the bottom plane is mesh renderer, so it might be it

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Thank you @kapolka
our dev team have confirmed that the provided solution is working! You are awesome!

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