Hi we have an issue with rendering alpha in texture when you look at it from some angle, sometimes the corners of the texture rendered well, sometimes not, I would assume this because of other texture is rendered behind Here is the Video with issue.
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I’m not entirely sure what the issue is, but there’s a good chance that it’s related to sorting. You might try using the VisionOS Sorting Group component to enforce a specific sort order, particularly if you’re using MeshRenderers (or combining CanvasRenderers and SpriteRenderers).
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Ok thanks will try this, we are using Canvas but the bottom plane is mesh renderer, so it might be it
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Thank you @kapolka
our dev team have confirmed that the provided solution is working! You are awesome!
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