Hi all,
So in my current unity project, I want to be able to run an external EXE that is in the same folder as the game EXE file.
I am using (JS):
System.Diagnostics.Process.Start(PathResult);
With “PathResult” being the location of the external EXE (including the file name itself). This works fine from within the unity editor when I do a “play test” and the external EXE file runs as intended. But when I build and run my game EXE and run it outside of unity, it no longer runs the external EXE, it doesn’t even display an error, or crash, or anything. It just acts like It’s not even in the script.
Any help would be appreciated, thanks!