Issue with scrollview in Window

I’m attempting to create a drag-able console window. I’ve created a Window, then inside of it created a scroll view with a TextArea. Then I end the scroll view and add a Input Textfield below.

However, when text fills the textarea the scrollbars do not appear.
When the Scroll area is outside of a window it does appear.

Anyone know why the Scrollbars are not appearing inside of a GUI.window?

using UnityEngine;
using System.Collections;

public class ShellTester : MonoBehaviour {
	public GUISkin thisSkin = null;
	public float returnRate = .5F;
	public const int inputSize = 20;
	public int maxInputChars = 60;
	private string textAreaString = "V_Shell [Version 2.3.5] \n"+"Copyright (c) 2013 Grimm Corporation. All rights reserved.";
	private string inputText =  ">";
	private float nextFire = 0.0F;
	private Vector2 scrolLVector = new Vector2(0,0);
	private bool scrollToBottom = false;
	private Rect windowRect = new Rect(0,0,Screen.width*.5f,Screen.height*.5f);
	
	
	void OnGUI(){
	windowRect = GUILayout.Window (0,windowRect, updateV_SHELL, "V_SHELL");
	}//END OnGUI
	
	
	void updateV_SHELL(int windowID)
	{
    GUI.skin = thisSkin;
	GUIStyle bt = thisSkin.GetStyle("");
	scrolLVector = GUILayout.BeginScrollView(scrolLVector, GUILayout.Width((Screen.width)), GUILayout.Height((Screen.height*.6f) - 28f) );

	GUILayout.TextArea(textAreaString, GUILayout.Height((Screen.height*.5f)-inputSize*2f));
		if(scrollToBottom == true)
		{
		GUIContent gc = new GUIContent(textAreaString);
		scrolLVector.y = bt.CalcHeight(gc,((Screen.height*.5f) - 28))- ((Screen.height*.5f) - 37);
		scrollToBottom = false;
		}
	
	GUILayout.EndScrollView();
	inputText = GUILayout.TextField(inputText); //GUI.TextField( new Rect(0, (Screen.height*.5f) - inputSize, (Screen.width*.5f), (Screen.height*.5f)),inputText,maxInputChars);
	if(Event.current.keyCode == KeyCode.Return  Time.time > nextFire)
	{
		nextFire=Time.time+returnRate;
		textAreaString = textAreaString + "\n" + inputText;
		inputText = ">";
		scrollToBottom = true;
	}
GUI.DragWindow(new Rect(0,0,Screen.width,Screen.height));

Any Idea why the Scrollview isn’t working with the GUILayout Window?

So its working now. I’m not sure why exactly. The only thing I changed was the specific settings I made to the Text Area in the GUILayout. Could have sworn I added that after I added the window to try and figure out why it wasn’t working.

Copy of code below incase it helps some one in the future.

using UnityEngine;
using System.Collections;

public class ShellTester : MonoBehaviour {
	public GUISkin thisSkin = null;
	public float returnRate = .5F;
	public const int inputSize = 20;
	public int maxInputChars = 60;
	private string textAreaString = "V_Shell [Version 2.3.5] \n"+"Copyright (c) 2013 Grimm Corporation. All rights reserved.";
	private string inputText =  ">";
	private float nextFire = 0.0F;
	private Vector2 scrolLVector = new Vector2(0,0);
	private bool scrollToBottom = false;
	private Rect windowRect = new Rect(0,0,Screen.width*.5f,Screen.height*.5f);
	
	
	void OnGUI(){
	windowRect = GUILayout.Window (0,windowRect, updateV_SHELL, "V_SHELL");
	}//END OnGUI
	
	
	void updateV_SHELL(int windowID)
	{
    GUI.skin = thisSkin;
	GUIStyle bt = thisSkin.GetStyle("");
	scrolLVector = GUILayout.BeginScrollView(scrolLVector, GUILayout.Width((Screen.width*.5f)), GUILayout.Height((Screen.height*.6f) - 28f) );

	GUILayout.TextArea(textAreaString);
		if(scrollToBottom == true)
		{
		GUIContent gc = new GUIContent(textAreaString);
		scrolLVector.y = bt.CalcHeight(gc,((Screen.height*.5f) - 28))- ((Screen.height*.5f) - 37);
		scrollToBottom = false;
		}
	
	GUILayout.EndScrollView();
	inputText = GUILayout.TextField(inputText); //GUI.TextField( new Rect(0, (Screen.height*.5f) - inputSize, (Screen.width*.5f), (Screen.height*.5f)),inputText,maxInputChars);
	if(Event.current.keyCode == KeyCode.Return  Time.time > nextFire)
	{
		nextFire=Time.time+returnRate;
		textAreaString = textAreaString + "\n" + inputText;
		inputText = ">";
		scrollToBottom = true;
	}
GUI.DragWindow(new Rect(0,0,Screen.width,Screen.height));

	}//END updateV_SHELL
}//End SHellTester Class