Hey,
I’m in a bit of a pickle. I’m currently working on scripting up some custom modules for a unity asset GameCreator.
I have chosen to create this module as a DLL. The only issue is I need to access class info from the GameCrator unity asset. Creators of GameCreator have not chosen to make DLLs so I can not simply target the DLL and get building.
So I tried adding a reference to the unity project, now I can reference classes inside unity but I cant build.
I get the below error in VisualStudio when building library, looking in the directory no DLLs exist, only cache files.
Metadata file 'E:\GameCreatorModule(RTS)\Temp\bin\Debug\Assembly-CSharp-Editor-firstpass.dll' could not be found
Metadata file 'E:\GameCreatorModule(RTS)\Temp\bin\Debug\Assembly-CSharp-irstpass.dll' could not be found
Metadata file 'E:\GameCreatorModule(RTS)\Temp\bin\Debug\Assembly-CSharp.dll' could not be found
Metadata file 'E:\GameCreatorModule(RTS)\Temp\bin\Debug\GameCreator.Update.dll' could not be found
If I cant make a library in this kind of situation, I’ll just have to create the scripts inside the unity project. Though I wanted to protect my code, as I’ll be putting up online.
Any help would be really appreciated ![]()