Issue with Sphere Collider Rolling Between Colliders

I’m having an issue when trying to create a sphere collider rolling between Box or Mesh colliders. Since the colliders are generated dynamically I cannot use one large collider. What I need is for the sphere to roll smoothly across from one collider to the next. However, when the sphere collider transitions from one collider to the next it slows down or even stops it as if there’s a wall between the colliders. How can I create smooth rolling across these colliders? This worked in the old Unity and after updating to 3.0 it does not anymore.

If this doesn’t work I will be publishing with the previous version of Unity.

Maybe its something to do with thier physic materials? Make sure you have your frictions are turned right down on both the colliding object and the surfaces it’s colliding with.

I have noticed some differences with unity 3 physics though, I’m just trying to get my game working right after the changeover.