I have a problem with splitting my extracted animations from an FBX file I imported. They are being erased, How do I preserve them and prevent unity from reimporting the one long animation clip? It does import them after I split the one animation into the different sections but keeps reimporting the FBX and resetting it to the one continuous animation.
Note: I created the FBX file in I-Clone and have a T-POSE in the animation section.
I re-exported without the T-POSE and it works now. Turns out the T-POSE from I-Clone can cause problems. I have it setup to where I can reimport with ease in unity but now I need to call the actions from code. That still leaves the question: Do I call the blend tree animations separately or just make a condition and if its true call the blend tree and it handles it? For my example, I need to roll left when (R and left ) on keyboard or for xbox controller (RS (right stick) + LT (Left trigger)) is pressed.