Issue with sprite sheets and texture compression

Hello, I’m trying to get my sprite sheets to be compliant so I can use texture compression, but I’m running into a weird issue.

My sprite sheet is 1868 * 2580 which is a multiple of 4 so I can use RGBA Crunched ETC2

When I Import the asset into unity the size becomes 1483 * 2048 for some reason

4399750--400333--DifferentResolution.PNG

I try to change the individual sprites of the sprite sheet to a multiple of 4

4399750--400336--IndividualMultipleOf4.PNG

It has some weird resolution

4399750--400342--WeirdResolution.PNG

Why am I getting different resolutions from the original file to when I import it?

How do I make sprite sheets a resolution so I can use compression?

Check the quality settings, if you want to use compression you can also use individual sprite images or smaller atlasses, Unity has a feature now to make an atlas automatically using Sprite Atlas which would optimize batch calls