Hello, I’m trying to get my sprite sheets to be compliant so I can use texture compression, but I’m running into a weird issue.
My sprite sheet is 1868 * 2580 which is a multiple of 4 so I can use RGBA Crunched ETC2
When I Import the asset into unity the size becomes 1483 * 2048 for some reason
I try to change the individual sprites of the sprite sheet to a multiple of 4
It has some weird resolution
Why am I getting different resolutions from the original file to when I import it?
How do I make sprite sheets a resolution so I can use compression?