Issue with T_Block Collider Not Working for Objects Smaller Than 1 Block in 7DTD

Hi everyone, I’m creating a simple poster and have encountered an issue. When I resize the collider to less than one block (referring to 7D2D blocks), I can only destroy it from the back when using the T_Block tag. However, with the T_Mesh_B tag, everything works perfectly. I’d prefer to use the T_Block tag since I was told it’s the correct method for non-interactable blocks.

What’s strange is that the same template works fine for a friend when they create their model. Additionally, T_Block works properly if the collider is larger than 1 block. Any help or advice would be greatly appreciated! Thanks in advance :slight_smile:

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I don’t know what that is.

How do you destroy it? In the scene view? In the Inspector? Via script? In the latter case: post your code.

Thanks for the reply, I was actually referring to something in-game with 7DTD. I’ve uploaded a GIF to help explain it better. It seems like I’m unable to destroy the poster from the back, but if I place two posters on the same level, I can destroy the one behind it (please check the GIF for reference).

Also, on a different note, if my friend sends me her exported .unity3d file of the same model from the same unity file and I replace mine with hers, it works perfectly as intended.