private var totalHealth = 25;
static var health = 25;
private var healthBar : Texture2D;
var healthBar1 : Texture2D;
var healthBar2 : Texture2D;
var healthBar3 : Texture2D;
var healthBar4 : Texture2D;
var healthBar5 : Texture2D;
var healthBar6 : Texture2D;
var healthBar7 : Texture2D;
var healthBar8 : Texture2D;
var healthBar9 : Texture2D;
var healthBar10 : Texture2D;
function Start () {
var health = totalHealth;
}
function OnGUI () {
GUI.Label (Rect (Screen.width / 3, Screen.height / 1.125, 500, 500), healthBar);
}
function Update () {
if(health == totalHealth){
healthBar = healthBar1;
}
if(health < totalHealth - totalHealth / 10){
healthBar = healthBar2;
}
if(health < 1) {
Destroy(gameObject);
}
}
The texture does not change. The health is in fact decreasing, but the texture does not change.
Any ideas?