var textureOne : Texture2D;
var textureTwo : Texture2D;
InvokeRepeating("Change", 0, 1);
function Start () {
renderer.material.mainTexture = textureOne;
}
function Change () {
if(renderer.material.mainTexture == textureOne){
renderer.material.mainTexture = textureTwo;
}
if(renderer.material.mainTexture == textureTwo){
renderer.material.mainTexture = textureOne;
}
}
No errors or anything, the texture just doesnt change.
Can someone point me in the right direction? I just need the texture to change every “x” seconds.