Issue with the grid

Hello there,

It’s my 1st post, I didn’t find any other existing relevant topic, so I’m creating a new one.
I’m really beginning to learn Unity, I’ve been able to make a basic room, but my issue is the grid that keeps “moving”.

Let me explain: the pivot point for my walls and floor tiles are correct, I was able to use the grid snap (left click + ctrl) to make a room quickly.
But I can’t tell why and when, when I close and reopen Unity and the scene, the grid and the geometry have moved!
Grid is now Y:1.297369 instead of Y:0, I can’t use grid snap anymore.
I’ve rebuilt the scene 2 times already, both were supposed to be as clean as possible, is that a bug?

I’d be really thankful if someone had an explanation and a solution for me!

Thanks.

Bump

I don’t have an answer for you, but perhaps take a look at snap settings and see if something weird is happening there?

Edit → Snap Settings

Thanks for your answer.
My settings:

  • move x,y,z: 1
  • scale: 0.1
  • rotation: 15

I already checked this, I don’t think this is the reason.
As I said, the geometry was perfectly placed on y:0, and at some point, the grid and the geometry had moved to Y:1.297369
Is that a bug?