So I’ve been trying to find a solution for a long time and still not sure how to fix this issue. I have two camera, one that has post processing and another to ignore post processing on certain objects that use the layer IgnorePostProcessing
.
The problem is any object that is ignored by post processing camera is causing fog to not be applied to these objects.
Not sure if this is a unity bug or if I need to change something?
Camera settings: