Hi,
I have tried to set up a very basic VR setup by dragging the SteamVR CameraRig into the scene. Under Controller Left and Right, I’ve deleted the Model and replaced it with a Sphere. I can test the scene and it works fine.
Now I add a Rigidbody component to the spheres, disabling gravity, and now the headset movements are really laggy, like the position is only updating a few times per second and its interpolating the rest. Not exactly like dropping frames.
Finally, if I move the spheres to the root of the heirarchy, so they are no longer under the controllers, then the problem goes away (or is very much reduced, at least. It may be dropping an occasional frame)
What might be causing this?
My ultimate goal here is to have hand meshes and change the velocity of them so they try to move to the controller positions, and can collide and interact with other physics objects.