Hey guys, struggling to get this script to work properly.
Just want a 2 second delay on Earthquake
Any Ideas
using UnityEngine;
public class EarthQuakeTrigger : MonoBehaviour
{
public vp_FPPlayerEventHandler PlayerEventHandler = null;
void Awake()
{
PlayerEventHandler =
(vp_FPPlayerEventHandler)FindObjectOfType(typeof(vp_FPPlayerEventHandler));
}
void OnTriggerEnter (Collider other) {
StartCoroutine(StartQuake());
IEnumerator StartQuake(){
}
yield return new WaitForSeconds(2);
PlayerEventHandler.Earthquake.TryStart(new Vector3(0.2f, 0.2f, 5.0f));
}
}