Issue

I have the same problem

Hey there @ ! sorry to hear you’re having issues.

Can you describe what issue you’re having exactly?
Also, could you please provide the Editor.log and upm.log? To gather these files, please refer to the Log files section in Unity User Manual. Thanks so much :slight_smile:

so my upm.log says:

[2020-04-05T20:25:03.002Z][INFO] Starting Server
[2020-04-05T20:25:03.510Z][INFO] Server started on port [53663]
[2020-04-05T20:26:07.632Z][ERROR] [Unity Package Manager (Upm)]
Parent process [4008] was terminated

and my editor.log says:
Licensing::Module] Channel doesn’t exist: “LicenseClient-Anthon’‘’‘’‘’‘’‘’‘’'”
[Licensing::Module] Successfully launched the LicensingClient (PId: 4596)
[Licensing::Module] Channel doesn’t exist: “LicenseClient-Anthon’‘’‘’‘’‘’‘’‘’'”
IPC channel to LicensingClient doesn’t exist; falling back to Legacy licensing

LICENSE SYSTEM [202045 15:24:16] Next license update check is after 2020-03-25T03:11:38

Built from ‘trunk’ branch; Version is ‘2020.1.0a18 (630f9adc3455) revision 6492058’; Using compiler version ‘192227905’; Build Type ‘Release’
OS: ‘Windows 8.1 (6.3.0) 64bit’ Language: ‘en’ Physical Memory: 3977 MB
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
[Package Manager] Server::Start – Port 61810 was selected

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity 2020.1.0a18\Editor\Unity.exe
-projectPath
C:\Users\Anthony\Documents\Unity folders\Dj1003-The Hidden Self
Successfully changed project path to: C:\Users\Anthony\Documents\Unity folders\Dj1003-The Hidden Self
C:/Users/Anthony/Documents/Unity folders/Dj1003-The Hidden Self
Using Asset Import Pipeline V2.
[Package Manager] Server::EnsureServerProcessIsRunning – ReadyRequest exceeded maximum alloted time, ran for [10] seconds
[Package Manager] Server::Kill – Server was shutdown
[Package Manager] PackageManager Server::Start – Process restart attempt #2

[Package Manager] Server::Start – Port 53661 was selected
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Server::EnsureServerProcessIsRunning – ReadyRequest exceeded maximum alloted time, ran for [10] seconds
[Package Manager] Server::Kill – Server was shutdown
[Package Manager] PackageManager Server::Start – Process restart attempt #3

[Package Manager] Server::Start – Port 53662 was selected
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Server::EnsureServerProcessIsRunning – ReadyRequest exceeded maximum alloted time, ran for [10] seconds
[Package Manager] Server::Kill – Server was shutdown
[Package Manager] PackageManager Server::Start – Process restart attempt #4

[Package Manager] Server::Start – Port 53663 was selected
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Could not establish a connection with the Unity Package Manager local server process. This is most likely due to a proxy or firewall configuration. Make sure the process [C:/Program Files/Unity 2020.1.0a18/Editor/Data/Resources/PackageManager/Server/UnityPackageManager.exe] is reachable via HTTP on the IP address 127.0.0.1.
[Package Manager] Diagnostics::Start – Successfully launched external process
[Package Manager] Diagnostics::Wait – Process finished after 59.76 seconds
Exiting without the bug reporter. Application will terminate with return code 1

Hi there,

Very sorry for the delay in reply.

I’ve mentioned in a couple other threads what to do regarding these errors so please give them a shot!

My post can be found here .