# IssuePluginEvent called per frame

**URL:** https://discussions.unity.com/t/issuepluginevent-called-per-frame/654185
**Category:** Shaders & Materials
**Created:** [February 3, 2017, 8:45am UTC](https://discussions.unity.com/t/issuepluginevent-called-per-frame/654185 "2017-02-03T08:45:10Z")
**Posts on this page:** 2
**Page:** 1

<div class="post-metadata">

### Author: ![faren](https://avatars.discourse-cdn.com/v4/letter/f/50afbb/32.png) [@faren](https://discussions.unity.com/u/faren)
#### Post date: [February 3, 2017, 8:45am UTC](https://discussions.unity.com/t/issuepluginevent-called-per-frame/654185/1 "2017-02-03T08:45:10Z")

</div>

Hello,  
In one of my program I use `GL.IssuePluginEvent(GetRenderEventFunc(), 1);` in the Update() loop to update my textures.  
Is my textures will be updated in the same frame, or a frame later ?

---

<div class="post-metadata">

### Author: ![faren](https://avatars.discourse-cdn.com/v4/letter/f/50afbb/32.png) [@faren](https://discussions.unity.com/u/faren)
#### Post date: [February 4, 2017, 10:26pm UTC](https://discussions.unity.com/t/issuepluginevent-called-per-frame/654185/2 "2017-02-04T22:26:22Z")

</div>

Is there a way to synchronize the texture update with the current frame ?
