Issues Editing Component with SceneReference Field in Custom Editor

I am making a custom editor for a component that holds a SceneReference as a serialized field. Teh SceneReference is a type from this package.

I had problems with serializedObject, so I decided to draw the custom editor without using the SerializedObject API. Example:


// on OnInspectorGUI()

        var newField = EditorGUILayout.Toggle("Is some field true", targetComp.someField);
        if (newField != targetComp.someField)
        {
            wereModifications = true;
            Undo.RecordObject(targetComp, "something was modified");
            targetComp.someField = newField;
        }

// At the end...

        if (wereModifications)
        {
            EditorUtility.SetDirty(targetComp);
        }

This seems to actually work well. It even serializes the SceneReference correctly.
The only thing is that the SetDirty call logs an error in the Unity console:

Unsupported type SceneReference

There’s no stack trace.

Even though it all seems to work well, I want to get rid of this error to avoid confusion. How could I do that?

Edit: It doesn’t log this error on newly created components. It seems like the error is logged due to outdated serialization. So, forcing reserialization on old components should prevent the error log.