hi everyone.
I try to import an animation based on morphers (from 3dsmax).
I tryed it two ways:
First: I made my morphers into 3dsmax, point cache it and import point cache in unity using Mega-Fiers.
Second:I made my morphers into 3dsmax and import it into Unity using the Morphers of Mega-Fiers.
None of them worked…
Exactly, sometime it works with a really few number of Morphers, but never with the pointCache.
I tryed to change a lot of paramters in the export setting using both the FBX and the Obj, but it never works fine.
So, if someone has a solution or is experimenting the sames issues, let met know.
Here is my scene: < link removed >
Thanks a lot
Paul.
PS: I tryed with really light mesh (as basics cylinders from 3dsmax) and it works fine…