Issues importing OBJ or FBX with mega-fiers

hi everyone.

I try to import an animation based on morphers (from 3dsmax).

I tryed it two ways:
First: I made my morphers into 3dsmax, point cache it and import point cache in unity using Mega-Fiers.
Second:I made my morphers into 3dsmax and import it into Unity using the Morphers of Mega-Fiers.
None of them worked…
Exactly, sometime it works with a really few number of Morphers, but never with the pointCache.

I tryed to change a lot of paramters in the export setting using both the FBX and the Obj, but it never works fine.

So, if someone has a solution or is experimenting the sames issues, let met know.

Here is my scene: < link removed >

Thanks a lot

Paul.

PS: I tryed with really light mesh (as basics cylinders from 3dsmax) and it works fine…

Check the link for the answer, it is best to post MegaFiers question in that thread by the way.
Chris
http://forum.unity3d.com/threads/89750-Mega-Fiers.-A-mesh-deformation-system-RELEASE?p=709086&viewfull=1#post709086