Issues in publishing my Legogame ):

Hi guys I am a new learner of Unity and as many others I have started with the Unity Learning Pathways and I got stuck in the build and publish of my LEGO MICROGAME

I have following the steps one by one of how to publish your own game and this is are the build errors that appear in my microgame:

1st ERROR:
Unity.InteractiveTutorials.BuildStartedCriterion must be instantiated using the ScriptableObject.CreateInstance method instead of new BuildStartedCriterion.

2nd ERROR:
Exception: Failed running C:\Program Files\Unity\Hub\Editor\2020.3.18f1\Editor\Data\il2cpp\build/deploy/netcoreapp3.1/UnityLinker.exe @“C:/Users/Stella/surreal lego stella/Temp/StagingArea/Data/Managed/response.rsp”

3rd ERROR:
Build completed with a result of ‘Failed’ in 66 seconds (66339 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

4th ERROR:
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <5ad584e208e14caaa9e6b2e6027e9204>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <5ad584e208e14caaa9e6b2e6027e9204>:0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

5th ERROR:
[Version and Build] Build failed! 00:01:06.3389686
UnityEngine.Debug:LogError (object)
Unity.Play.Publisher.Editor.PublisherBuildProcessor/d__7:MoveNext () (at Library/PackageCache/com.unity.connect.share@4.1.1/Editor/PublisherBuildProcessor.cs:77)
Unity.EditorCoroutines.Editor.EditorCoroutine/YieldProcessor:MoveNext (System.Collections.IEnumerator) (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:80)
Unity.EditorCoroutines.Editor.EditorCoroutine:ProcessIEnumeratorRecursive (System.Collections.IEnumerator) (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:134)
Unity.EditorCoroutines.Editor.EditorCoroutine:MoveNext () (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:115)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

So I am a bit frustrated because I haven’t find any website or tutorial in order to fix this bugs, I got cero knowledge in coding so please if anybody can help me out in how to solve these issues I will be more than grateful, thanks!

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I’m getting the exact same error :frowning:

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