I’m building a game that involves overlapping semitransparent colored blocks to create new colors. However, I’m finding that some of the color values are not coming out as they should, the most notable example being that when I overlay a semitransparent red cube with a semitransparent green cube, the resulting color is not yellow but rather a murky brown.
Does anyone know why additive color principles would not apply properly in this situation?
Thanks