Issues on some Android devices

Hi,

I’ve compiled a build using Unity 6 Preview (7f1). Using MacStudio M1 Max.
Had the following issues:

GPU resident drawer is enabled. Compatibility Mode is turned off.

Check my URP Asset + Renderer + UIToolkit panel settings at the bottom.

This issues comes from mostly Samsung Axxx models. Also, these issues never ever been seen on S10 models.
Also, no such issues on iOS devices, Mac/Win builds.
Almost all of my objects are using SimpleLit shaders, except some.

Note: I’ve tried to turn on compatibility mode, and these issues are gone.
So, any chance to enable GPU Resident driver on android?

Btw, Auto graphics API is turned off.
Priority is Vulcan, OpenGL.

Update: Found error on console:

  • Render Graph Execution error
Exception: Low level rendergraph error: Attachments in renderpass do not match!
UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.NativePassCompiler.ValidateAttachmentRenderTarget (UnityEngine.Rendering.RenderGraphModule.RenderTargetInfo& attRenderTargetInfo, UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry resources, System.Int32 nativePassWidth, System.Int32 nativePassHeight, System.Int32 nativePassMSAASamples) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/Compiler/NativePassCompiler.cs:1087)
UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.NativePassCompiler.ExecuteBeginRenderPass (UnityEngine.Rendering.RenderGraphModule.InternalRenderGraphContext rgContext, UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry resources, UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.NativePassData& nativePass) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/Compiler/NativePassCompiler.cs:1125)
UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.NativePassCompiler.ExecuteGraph (UnityEngine.Rendering.RenderGraphModule.InternalRenderGraphContext rgContext, UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry resources, System.Collections.Generic.List`1[UnityEngine.Rendering.RenderGraphModule.RenderGraphPass]& passes) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/Compiler/NativePassCompiler.cs:1377)
UnityEngine.Rendering.RenderGraphModule.RenderGraph.ExecuteNativeRenderGraph () (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.Compiler.cs:42)
UnityEngine.Rendering.RenderGraphModule.RenderGraph.Execute () (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs:1233)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:219)

Also, I’m using UIToolKit,

here is my panel settings: