Issues scaling a object with children colliders


My new problem consists that I have an object that have some child colliders that are in contact with it; when I want to scale up the object it start to jump until it finish the scale.

This is because the collider of the object is hitting with the children colliders? or is another issue?

And, what do you recommend to scale the children at the same time that the object??

No, at really, it doesn’t hits in any object on the ground, cause even in the air (after the first jump) it follow jumping again and again.

What I see is that the CharacterController is hitting with the colliders that are nested to it when they are being scaled up. So what I did was put them out of nesting, and change the size one by one and works.