Issues When Implementing Addressables

Hi,

I’m encountering three issues since implementing Addressables into my project. I’m only using them to load scenes and they’re stored locally. I am using Unity Version 2019.4.29F1 and Addressables Version 1.16.19 These issues occur both in editor and in build. First, I’m having issues with loading textures. I get the following errors and the textures look like this:

Second, when I load in an addressable scene, objects/meshes are missing/not visible as seen here (all the walls and ceilings are missing):

Third, when I load in an addressable scene, it can incorrectly place the objects within, as seen here where we have two scenes and their objects overlapping.

If anyone has seen similar issues and found a solution, or has any guidance on how we should proceed I’d appreciate the help!

Bumping this thread

Hi - we would need more information about your project to be able to help. Log files, which platform you are building for, texture compression settings, etc

Hi Paul, Sorry for the delayed response. I’m the writer of the original post, just now responding from my personal Unity account.

So since the time of posting, we were able to solve the missing meshes issue (it was not related to addressables). However seemingly the texture issues were.

This project is on Unity version 2019.4.29f1. Addressables Package version 1.16.19. Building for Windows 64 bit.

These appear to be the relevant errors but I’ve also linked to a full player log from that build

Failed getting crunch texture info.
(Filename: C:\buildslave\unity\build\Runtime/Graphics/CrunchCompression.cpp Line: 26)
DoDeCruncherJob failed.
(Filename: C:\buildslave\unity\build\Runtime/Graphics/AsyncUploadTexture.cpp Line: 215)
AsyncResourceUpload failed.
(Filename: C:\buildslave\unity\build\Runtime/Graphics/AsyncUploadTexture.cpp Line: 343)

Player log:

Here are the texture settings of of the MainTex from one of the trees visible in the above screenshot. Although while trying to solve the texture issue I attempted both enabling and disabling crunch compression on every texture in the project, neither of which made any different

This vaguely looks like an old file size limit issue. What are the sizes of your bundles built by addressables?

I found the file size issue when researching the issue. Initially I had one bundle that was over 4GB but then separated into several groups and the largest bundle was ~3.25 GB with the rest being between 1 and 2 GB.

Getting the bundle file size down didn’t fix this issue.

Hmm, I’m not sure then. Can you file a bug with your repro for us to look at?

Checking through our bug system, I do not yet find a bug for this issue. @hhoare8 , have you filed a bug? If not, please do so we can follow up.