Issues with a working app in the editor that fails once deployed

Hello,

I have a big issue here, I’ve written a small app that allows to randomly distribute villains when playing the Villainous boardgame. I’m using scriptable objects for event management (using a free asset on the store which I have modified in parts) and everything is running peachy in the editor.

But once I have deployed on my mobile device (Fairphone 3 btw), half the stuff doesn’t work.

Anyone had this kind of issues before?

Any simple solution to debug code when running on a mobile device? Because I’m utterly stuck here, with no way to fix this.

OK, got some news. I’ve made a windows build and I have the same issues!!!

Everything works in the editor but not outside of it! Whaaaa’?

OK, probably due to some shehaheagans with the gamemanager object and launching the second scene directly. ^^’