Issues with building for iphone os 4

So I have been trying to migrate my games to new os. Following the instructions here, I was able to move one game over just fine.

In trying to move a second game I am failing. Here is the message I am getting:

  1. warning: building for SDK ‘Device - iPhone OS 3.2’ requires an armv7 architecture. Basically the game builds to the device but then does not run due to the error message above.

  2. warning: building for deployment target ‘3.2’ should omit the armv6 architecture.

Here is my current setup: the Iphone I am using is an old 3g. It has the current os on it.

Has anyone else encountered this problem if so, what did you do to fix it? By the way, while I have read several threads that are related to migrating to the new os I really think, we need a very clear sticky, perhaps even with pictures to help with this upgrade. Maybe an official how to by a developer of the Unity Engine.

Search this forum for OS4 threads…there are unfortunately several. Synopsis: OS 3.2 is iPad; you need to manually set the Base SDK to 4 in Xcode and then back your Active Target architecture down to armv6. You should be able to build and run fine on a 3G phone w/ 3.x OS…

[EDIT - agree on Sticky for the cleanest-worded procedure posted in here]

IPete2’s advice on this thread should sort out any problems you have…

http://forum.unity3d.com/viewtopic.php?t=56722&highlight=os4