Issues with Camera Sorting Layer Texture : My camera is renderering all blacks

Hello. I’m making a split screen game. My setup is Two camera (one for each player) and one camera that display global information. This camera contain (and display) a canvas.

I tried to do this tutorial :

I had to create a Camera Sorting Layer Texture. Then in the render 2D Data, I had to set / Foremost Sorting Layer with the new Camera Sorting Layer Texture I just created. Thanks to that, the shockwave shader worked perfectly, but now, my global camera doesn’t work anymore. Now it display that :

It seems it display black pixel where nothing is rendered in this camera. And when I re-set the Foremost Sorting Layer to disabled. It works again (but the shockwave shader doesn’t…)

Does someone have an idea how to get both working?

If you need more information about Renderers/cameras or anything. Don’t hesitate to tell me.

Thanks in advance :smile:

same

Can you solve that problem? If you solve please help me!!

i meet the same problem, after i set the expose unchecked in shader graph, it show ok.

Is this not solved?