I have been trying to import different types of animated .dae files into unity 2.6, but have been unsuccessful. Keep getting UnityFBX import errors(unidentified error). There is no problem imported just the collada model.
These .dae were exported from maya, I also tried some sample from collada.org
I want to avoid reconverting all my assets into .fbx from .dae. Is this a bug on Unity side or the FBX importer? Is it possible this is resolved in Unity 3.0 release?