Issues with iOS apps and Unity 4?

We recently upgraded to Unity 4 and we have a couple of issues in our iOS app:

1: Whenever we rotate the device, the screen appears to stretch for a brief second and then return to normal. It is as if a screen shot is being taken at the original orientation and then stretched to fit the new orientation. Is there anything we can do to solve this?
2: On the iPhone, the splash screen behavior seems very odd. Initially it looks okay, then it switches to show a much larger version of the image (such that only a portion of our logo is visible), then it switches to a white screen (which may just be an even larger version of our splash image, since it is on a white background). Has anyone seen this issue before?

Neither of these seemed to be a problem in Unity 3.4 (not sure about Unity 3.5).

Thanks,
Jared

I can confirm Point 1

Regarding #1 issue, it is practically unavoidable if you are allowing both portrait AND landscape orientations at the same time with OS rotation animations being enabled. Though you can disable animations in PlayerSettings and strech should be gone.

Second issue sounds like a bug. Please report with repro case attached (I think Xcode project is enough) and share the case number.

Thanks for the info. When you say “you can disable animations in PlayerSettings”, are you referring to the “Use Animated Autorotation” check box? We have already disabled this, but we’re still seeing this behavior. Is there somewhere else we need to disable this? Is there something in the Xcode file I can edit to force it off?

We’re pretty slammed with a deadline at the moment, but I’ll try to make a bug report for the Splash screen issue. I’ll also try creating a project from scratch to see if I get the same results with the splash screen.

This sounds like bug too. Please submit your project as repro case and share the case number.
Thanks!

Thanks Mantas. It looks like we found what was causing the second issue (some legacy code on our end that was replacing the splash screen).

I’ll keep you posted on the first issue.

PS: Does support@unity3d.com no longer answer emails? I sent a few messages in the last week or two and haven’t heard anything. Also, the autoreply I received was not the usual message with the case number, instead it just suggested I contact sales.

@JaredS - There was a misconfiguration on our email server over the weekend which directed support@ to an internal sales@ system. That was fixed today. The cases from then are now with the support team. Other than the ticket you sent in on Sunday I cannot see any unanswered tickets. PM me ticket numbers you think are unanswered.