i have a project that uses genrated terrain and when i add joystick.js to the player it starts below the terrain even with y set at 100.
it also resets the y to 0.5 and i do not know how to stop it from doing that.
dear mtwiscool.
i dont have an answer for that but i have a forum named troubleshooting help. maybe viewers can answer your questions.
are you using for mobile? I that’s actually a glitch. have you tried reinstalling. i always keep my game+graphics installers. it doesn’t do that with my android controls. did you get it from an asset? maybe the asset’s faulty. remember : keep all possibilities at hand. GOOD LUCK
yes mobile but trying to port non mobile to mobile.
it might be how its reacting with CharacterInputController.cs:
http://pastebin.com/shVQddb3
the issue is that it keeps on reseting y to 0.5 when i want it at 100 due to generated terrain.
Without seeing any specific code, my best guess is this - Are you adjusting the values while the scene is running? If so, make sure to stop the scene from playing before adjusting any inspector values you want to keep, or Unity will simply restore them to the original values when you stop playing.
nope it was i had to override a script but this is now fixed thanks.
i fixed it last night.