So the cloudID is not longer in the player settings ? as I am unable to set that now. Do we need to do anything or is this data being pulled from somewhere else ? Do we need to set the AppID ourselves again ?
Also DestroyMatch is still broken, this kills me as it makes matchmaking pretty unusable to me, I get the following error back.
The Cloud Project ID will now be set as part of the Connect Window flow (the the little cloud icon in the top right corner). You don’t need to enter it manually, but you need to enable the Multiplayer configuration for the project there. The 5.2 beta 1 build has the same issues as the 5.1 release did and this should be fixed in the next beta (and next patch release as well), there are server side changes as well but those should be deployed before the release of beta 2. The workaround of setting the UNET ID or AppID manually should still work. Also, if you set a project up with 5.1 the same project in 5.2 should still work.
Yea, I enabled the multiplayer on the connect window, the issue is I am still seeing errors about not finding the CloudID when adding a NetMatcher component but I assume that shall be resolved in the next beta/patch so I shall wait for that.
Thanks for the feedback, I look forward to seeing what the next patch brings!