OnDestroy is disabling my canvas components even when I unparent it from the object being destroyed
I’m guessing this is related to the OnDestroy and not the parenting to null.
I’m trying to let the canvas live a little bit longer after the gameobject is destroyed so it can show a smooth zoom/fadeout, so I was thinking if I unparented it from its object it would work.
The server is the one destroying the object so It’s not like I can disable the mesh or anything.