Hi,
I’m new here so sorry if this is the wrong place for this.
I have a built a custom photon server to run an MMO style game to work with WebGL. The server and project work fine when you play it in the unity editor, but when we compile it to WebGL and attempt to run it we get this error:
blob:http%3A//localhost/6f801906-3dfb-4efd-a47b-7f09948339c8:1 Uncaught Assertion failed: 0 && “The target platform does not support Sockets”, at: C:\Program Files\Unity 5.4.0b20\Editor\Data\il2cpp\libil2cpp\os\Generic\SocketImpl.cpp,50,SocketImpl at Error
at jsStackTrace (blob:http%3A//localhost/6f801906-3dfb-4efd-a47b-7f09948339c8:1:22874)
at stackTrace (blob:http%3A//localhost/6f801906-3dfb-4efd-a47b-7f09948339c8:1:23057)
at ___assert_fail (blob:http%3A//localhost/6f801906-3dfb-4efd-a47b-7f09948339c8:1:261781)
at YKn (blob:http%3A//localhost/6f801906-3dfb-4efd-a47b-7f09948339c8:22:577281)
at JIn (blob:http%3A//localhost/6f801906-3dfb-4efd-a47b-7f09948339c8:22:552497)
at XAn (blob:http%3A//localhost/6f801906-3dfb-4efd-a47b-7f09948339c8:22:417981)
at wuh (blob:http%3A//localhost/6f801906-3dfb-4efd-a47b-7f09948339c8:14:1038026)
at XAh (blob:http%3A//localhost/6f801906-3dfb-4efd-a47b-7f09948339c8:11:33162)
at Array.WAh (blob:http%3A//localhost/6f801906-3dfb-4efd-a47b-7f09948339c8:11:32946)
at Array._kk (blob:http%3A//localhost/6f801906-3dfb-4efd-a47b-7f09948339c8:9:818273)
What does this mean? Can it be fixed?
I am fairly advanced with programming and networking so please feel free to be technical.
Thanks for any help.