Issues with PhotonView

I’ve been searching all day so far, and I could find a solution.
Here’s some code that connects to the Photon servers, joins a room and spawns a player.
On the player, there is a RigidbodyFirstPersonController script that I want to disable for remote players so a user can only control their own player.
Here’s the code so far:
using UnityEngine;
using System.Collections;
using UnityStandardAssets.Characters.FirstPerson;

public class WorldNetworking : MonoBehaviour {
	public string playerPrefab;

	// Use this for initialization
	void Start()
	{
		PhotonNetwork.ConnectUsingSettings("0.1");
	}
	
	void OnGUI()
	{
		GUILayout.Label(PhotonNetwork.connectionStateDetailed.ToString());
	}

	void OnJoinedLobby ()
	{
		RoomOptions roomOptions = new RoomOptions() { isVisible = true, maxPlayers = 500 };
		PhotonNetwork.JoinOrCreateRoom("Default", roomOptions, TypedLobby.Default);
	}

	void OnPhotonJoinRoomFailed (object[] reasonForFailure)
	{
		//Example: void OnPhotonJoinRoomFailed(object[] codeAndMsg) { // codeAndMsg[0] is int ErrorCode. codeAndMsg[1] is string debug msg. } 
		Debug.Log ("Failed to join room with code " + reasonForFailure[0] + " message " + reasonForFailure[1] + ". Retrying.");
		OnJoinedLobby ();//Try again.
	}

	void OnJoinedRoom() 
	{
		SpawnPlayer ();
	}
	
	private void SpawnPlayer()
	{
		Debug.Log ("SpawnPlayer");

		GameObject MyPlayer = PhotonNetwork.Instantiate(playerPrefab, new Vector3(2530f, 8f, 2510f), Quaternion.identity, 0);

		PhotonView myPhotonView;
		myPhotonView = MyPlayer.GetComponent(PhotonView);
		if (myPhotonView.isMine) {
			RigidbodyFirstPersonController playerControl = MyPlayer.GetComponent<RigidbodyFirstPersonController> ();
			playerControl.enabled = true;
		}
	}

	// Update is called once per frame
	void Update () {
	
	}
}

However, this throws the errors

Assets/WorldNetworking.cs(44,54): error CS0119: Expression denotes a `type', where a `variable', `value' or `method group' was expected

Assets/WorldNetworking.cs(44,41): error CS1502: The best overloaded method match for `UnityEngine.GameObject.GetComponent(System.Type)' has some invalid arguments.

Assets/WorldNetworking.cs(44,41): error CS1503: Argument `#1' cannot convert `object' expression to type `System.Type' 

I then changed
PhotonView myPhotonView;
myPhotonView = MyPlayer.GetComponent(PhotonView);
to

new PhotonView myPhotonView = MyPlayer.GetComponent(PhotonView);

which resulted in

Assets/WorldNetworking.cs(43,43): error CS1525: Unexpected symbol `myPhotonView', expecting `(', `)', `,', `;', `[', `{', or `<operator>'

I am left clueless, and hoping someone on this community could help.

change

myPhotonView = MyPlayer.GetComponent(PhotonView);

to

myPhotonView = MyPlayer.GetComponent<PhotonView>();

I tried hbalint1’s answer and found that it had another error:

The type arguments for method `UnityEngine.GameObject.GetComponent<T>()' cannot be inferred from the usage. Try specifying the type arguments explicitly

so, I changed the code to

PhotonView myPhotonView;
		myPhotonView = MyPlayer.GetComponent<PhotonView>();

and it worked without errors.
Thanks for your help, hbalint1!