Issues with Playable Director rotation offset

Hello,

I have a couple of characters that, after entering a trigger, are controlled by a Playable Director.

I wish to play an animation on said characters, position them and set their rotation.

The animation is played and the position is set but I am unable to get the rotation offset to work.

Any advice?159174-screenshot-40.png

Hmm…If they play at that rotation in editor, then they should be played exactly at the same rotation at runtime. Are the characters parented, and does the parent have rotation?