Good day, im currently attempting to make an application to be able to read epub books from quest. the systems are set up and seem to work fine from pc. But ofcourse im having issues with letting the app standalone read the file.
So I have 2 things:
Are there better ways to debug then “adb logcat -s Unity” to see what issues exactly arise? as im pretty sure at this point its an issue of it not being able to load the file, but just to be sure.
Second being how can i get it to access the file anyway? are the better ways to access the file? as im currently storing the epub file in /sdcard/books/.epub and trying to access it from there. To try and get it permission i’ve already given it permission in quest, in the manifest and in project settings so I dont know what to do anymore.
Edit:
found a bit more of a specific error its having
at System.IO.FileStream…ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <00000000000000000000000000000000>:0
07-29 09:52:57.281 6736 6755 E Unity : at System.Xml.XmlDownloadManager.GetStream (System.Uri uri, System.Net.ICredentials credentials, System.Net.IWebProxy proxy, System.Net.Cache.RequestCachePolicy cachePolicy) [0x00000] in <00000000000000000000000000000000>:0
07-29 09:52:57.281 6736 6755 E Unity : at System.Xml.XmlTextReaderImpl.OpenUrlDelegate (System.Object xmlResolver) [0x00000] in <0000000000000000000000000000000
07-29 09:52:57.308 6736 6755 E Unity : DirectoryNotFoundException: Could not find a part of the path “/[Grishaverse 4-Six of Crows 1 ] Leigh Bardugo, - Six of Crows (2015, Henry Holt and Co. (BYR)) - libgen.li/META-INF/container.xml”.
07-29 09:52:57.308 6736 6755 E Unity : at System.IO.FileStream…ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0