Our game loads some stuff using Resources.Load when the game is starting up, which has worked well in the past, and our load times have been in the 8-15 second range. However, after upgrading to 3.5.6, we’ve noticed that loading with Resources.Load takes a lot longer - our load times went up from 8-15 seconds to 40-80 seconds!
Additionally, the build step called “Building Resources Folder” is taking 10 minutes or more to complete, where it only took a few seconds in 3.5.5.
I have both 3.5.6 and 3.5.5 installed on my machine, and I can create a 3.5.5 build that works as expected, and then create a 3.5.6 build that takes a lot of time.
Has anyone else encountered similar issues? Any thoughts on how to fix?
I experienced a similar issue with loading scenes on the Nexus7 tablet. However we use an AssetProcessor class and it wasn’t producing the correct final results when creating the cached-assets. It seemed like the processed assets were still using PVRTC compression on textures when they should have been using ETC for android. a Kindle Fire, Nook Color, and Samsung Galaxy S Tab all performed fine, only the Nexus7 jumped from a few seconds to load to 20+ seconds every time. Our fix was that some of the assets were tagged with (not yet compressed) when previewing them and a few changes in our asset processor fixed the (not yet compressed) issue. This in turn dropped the loading time on Nexus7 down to a reasonable and comparable result with the other tablets.