Issues with Resource Loading After Updating from 3.5.5 to 3.5.6

Our game loads some stuff using Resources.Load when the game is starting up, which has worked well in the past, and our load times have been in the 8-15 second range. However, after upgrading to 3.5.6, we’ve noticed that loading with Resources.Load takes a lot longer - our load times went up from 8-15 seconds to 40-80 seconds!

Additionally, the build step called “Building Resources Folder” is taking 10 minutes or more to complete, where it only took a few seconds in 3.5.5.

I have both 3.5.6 and 3.5.5 installed on my machine, and I can create a 3.5.5 build that works as expected, and then create a 3.5.6 build that takes a lot of time.

Has anyone else encountered similar issues? Any thoughts on how to fix?

I experienced a similar issue with loading scenes on the Nexus7 tablet. However we use an AssetProcessor class and it wasn’t producing the correct final results when creating the cached-assets. It seemed like the processed assets were still using PVRTC compression on textures when they should have been using ETC for android. a Kindle Fire, Nook Color, and Samsung Galaxy S Tab all performed fine, only the Nexus7 jumped from a few seconds to load to 20+ seconds every time. Our fix was that some of the assets were tagged with (not yet compressed) when previewing them and a few changes in our asset processor fixed the (not yet compressed) issue. This in turn dropped the loading time on Nexus7 down to a reasonable and comparable result with the other tablets.

Could you explain that for a more details?

We have similar problem.

Thank you.

-Kim