I have just started using Unity and I am currently going through the free tutorials.
I have encountered a problem with the Rollerball game. I think it is just a lack of 3D knowledge on my part (any links to primers would be appreciated).
I have created the plane and the 4 walls. If you look at the Z value for the scale below, the plane is 3 and the wall is 30. However surely they should both be the same???
Just to let you know, there is the official RollABall Q&A thread here.
at first glance, they may seem strange.
when you initially created your wall, you created a cube, this cube was one unity unit square.
if you look at your plane when you originally created it, with its original scale, click on it and you can see it is comprised of a grid of 10x10 quads. and each of those quads is one unity unit in size and each one of those quads is the same size as your original cube.
so rescaling the plane to say a scale of 5 in X and 5 in Z, would result in it being a 50 x 50 unity unit square plane.
I cant say for any certainty as to why this is a 10 x 10, I’ve just kind of accepted it
So that said, scaling your plane by 3 in each direction, would effectively be 30 unity units square.
and scaling your cube by 30 will give you the same size.
No worries, glad to chip in, thats what everyones here for to help each other out
Any probs at all, post away in that thread as there’s always someone to help out.
Or have a little search, as someone may have asked it before, as its quite a lengthly thread