Hello, I am trying to control screen dimming/going to sleep in our app. Our app presents animated content in a video like player, so we want to device to not go to sleep when viewing content, but to enable sleeping (using the device settings) when in a menu. Currently I have the following code attached to our menu component
private void OnEnable(){
Screen.sleepTimeout = SleepTimeout.SystemSetting;
}
private void OnDisable(){
Screen.sleepTimeout = SleepTimeout.NeverSleep;
}
However, when tested on an iPad the app will never sleep, even after the menu is enabled and visible. We are using Unity 5.3.5. Is this a bug or am I using sleepTimeout incorrectly.
Thanks,
Paul