Issues with SteamVR inputs

Hello,
Currently I am working on a VR project and I recently had to switch from Oculus to the Vive Focus 3. Right now I have the camera rig set up and the headset displays the room and shows the controllers, but the grab ray to interact with the UI is not working. SteamVR Input Live View says during my testing that the default and hands are “Not Used Yet”


I have the controllers i the camera rig set up to use references.

And I have the grab Ray set up as well

(This is most likely an issue converting from Oculus to Unity, I just haven’t been able to find a source for this issue).