We are trying to use version control svn unity 3.0 pro and it works but everytime we commit a prefab with a script component it shows as “missing script” in the recipient computer, is there anyway to fix this?
if you have Unity Pro and enabled VCS and ensured that all meta files are commited too, this should not happen.
they only go amiss if the meta is missing which transports the information.
also ensure to do the full update on the other side before reactivating unity, otherwise it can easily break the relationship as not all UUIDs are known mid import / update
Ok we will try that, thank you.
Hmm we are still having issues, we’ve committed the meta files and the issue is still there. Assets are not loss, but all scripts are marked as “missing”
I think Ive found the problem, unity wont change the meta files when I do changes in a prefab thats why subversion wont send it over. This also happens when I modify the scene.
Ok I finally found how to fix this, the problem was that we were only submitting the ASSETS directory changes, you also have to commit the changes in the LIBRARY directory specifically in this case InspectorExpandedItems.asset file
Now the problem is that, that file CANT be Merged so only one person at a time can modify a prefab or scene at a time. Which is a MAJOR problem. if you are building a game with several levels.