Issues with the Physics of Rigidbody collisions

Hi all,

I have been running into an issue that my google searching hasn’t been able to answer and wanted to turn here to see if anyone has any advise.

I have a 3d Space Game in the 3rd person view. I have been mostly using capsule and sphere colliders with my objects like ships, planets, astroids, etc. The problem I have is when my player ship runs into any of these objects while the speed (addreleativeforce) is turned on the player ship gets stuck on the item until i turn off my speed and turn completely away from the object. I have tried all sorts of physic materials and went into the Project Physics settings to up Bounciness but none seem to really do anything when it comes to the objects colliding.

I am assuming that either I am missing something in game engine or there is some sort of solution out there that I haven’t come across yet

For reference the type of scales i’m using on my objects is .5,.5,.5 for the player ship all the way up to 8000,8000,8000 for large planets.

Any advise is appreciated, thanks!

Looks like a physic material issue. Try adding creating a physic material with both frictions = 0 and Friction Combine being “Multiply”. Ensure all the colliders on the other objects (not the player’s starship) are using this physic material.

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Yep that did the trick, thank you!