Hey!
I’m really liking the input systems. It was working fine when I had one player, I could have actions whenever a button action was “started”, “performed”, and "cancelled’.
But then I needed to implement local multiplayer, the way I did this was using the PlayerInputManager and a PlayerInput component on the Player Controller script.
But now, I am unable to know if the action was a “Performed” or “started”, I’m also unable to check for specific interactions, like “hold”, “tap” etc.
A Hold event will trigger the “OnEventName” function inside of my class, but I can’t tell if it was a regular press, or hold, or what.
The way it is now, I would have to create a specific action for each for each type of interaction.
Basically, I’m looking for a way to do local multiplayer and keep the way input systems work, or have a solution for better pass through.