Issues with URP Cameras, Post Processing and Overlays.

Hello,
I am trying to add basic post processing to my game using overlay cameras to separate what I do and don’t want to have the effects apply to. I have a global volume with bloom. For my camera setup, i have the Base camera rendering absolutely nothing. I then have two overlay cameras, one for post processed objects, and one for non post processed objects.

The issue I am having is when I place the cameras into the stack, like so ( Post processessing first, non post processing after), it is rendering the post processed objects behind the non post processed ones.

I understand this, and it makes sense, but it is not my desired outcome. If I place the camera with post processing 2nd in the stack however, it applies the post processing to the entire scene.

I have tried many combinations of overlay cameras, their orders in the stack, etc.



It wouldn’t let me attach another image to the original post, but here is my No Post Processing Camera: