Hello,
I am trying to add basic post processing to my game using overlay cameras to separate what I do and don’t want to have the effects apply to. I have a global volume with bloom. For my camera setup, i have the Base camera rendering absolutely nothing. I then have two overlay cameras, one for post processed objects, and one for non post processed objects.
The issue I am having is when I place the cameras into the stack, like so ( Post processessing first, non post processing after), it is rendering the post processed objects behind the non post processed ones.
I understand this, and it makes sense, but it is not my desired outcome. If I place the camera with post processing 2nd in the stack however, it applies the post processing to the entire scene.
I have tried many combinations of overlay cameras, their orders in the stack, etc.