Hi guys. I am kinda confused because i tried to turn off “isTrigger” on my object but it wasn’t changed. I want to use “onTriggerEnter” just once so when i open my tresure chest my player receives “100” score points. How to turn off “isTrigger” when i received 100 score points? I tried to put collider.isTrigger = false; everywhere but it didn’t work.
using UnityEngine;
using System.Collections;
public class TriggerBoxItem : MonoBehaviour {
void OnTriggerEnter(Collider collider)
{
switch(collider.gameObject.name)
{
case "Player":
MyGameManager.score = MyGameManager.score + 100;
collider.isTrigger = false;
break;
}
}
}